EDUPLAY
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DESIGN PROSE
Course: MGD421H5 (Technological Entrepreneurship)
Medium: Balsamiq, Microsoft PowerPoint
Styles & Techniques: Web Design, User Experience
The changes that have been brought about by COVID-19 have made lasting impacts on organizational behaviour and methods of operation for virtually every institution across the globe, and the educational sector is no different. EduPlay seeks to offer a solution and marry the future of learning and the current state of technological necessities. EduPlay provides pupils and educators with the opportunity to not only enhance their technical proficiencies as a collective unit within the class but to improve accessibility for students from all backgrounds and locations.
EduPlay’s platform reflects educational software’s full potential in terms of both content and technology. Such contributes to its objective to endorse not only online games but VR technology among classroom activities. EduPlay’s VR Studio will allow participants to visit and explore an extensive library of locations from the safety of their workspaces, overcoming one of e-learning’s major limitations. Such indicates the need for a team of specialists capable of handling the extensive programming required for EduPlay’s anticipated content and user interactions. As its central product, EduPlay’s video game roster must also be given careful consideration. Its games and activities’ effectiveness may be fulfilled through not only high-end graphics and animation but subtly incorporated puzzles and challenges. Such ensures that EduPlay effectively fulfills its objective to educate in an appealing manner, particularly according to the national curriculum.
SHORTCUTS
DESKTOP MOCKUPS
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MOBILE MOCKUPS
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SITE MOCKUP
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